Artifact #3: Games to test understanding

Example of how to calculate using the resister color code

Purple (7), White (9), Green (5: 00000), Gold (+/- 5%)

In 2010 I was asked to create an educational game using Adobe Flash.

The game I created tested a student’s ability to understand the color code of an electronic resistor.It utilized art and programming synced together in order to show animation, recognize key-presses, and conditionally test whether a student got an answer correctly or not.

How the game works:

  • These resisters have 4 bands across them. (see table below for color code)
  • To calculate, take the first 2 band values and put them together, attach the appropriate # of 0’s from the 3rd value, and attach the 4th band (tolerance) at the end.
    • Example:
      • Red (2), Blue (6), Green (5: 00000), Red (+/- 2%) = 2,600,000 +/- 2%
      • Orange (3), White (9), Violet (7: 0000000), Gold (+/- 5%) = 390,000,000 +/- 5%
      • Red (2), Red (2), Black (0: NONE), Brown (+/- 1%) = 22 +/- 1%
    • The above examples had commas added to them for visual purposes. In the game you will not add commas.

Band #1 – Left Most Band

Band #2

Band #3 – # of 0’s

Band #4 – Tolerance

Black = 0

Black = 0

Black (0) = NONE

Brown = +/- 1%

Brown = 1

Brown = 1

Brown (1) = 0

Red = +/- 2%

Red = 2

Red = 2

Red (2) = 00

Gold (Yellow) = +/- 5%

Orange = 3

Orange = 3

Orange (3) = 000

Silver (Grey) = +/- 10%

Yellow = 4

Yellow = 4

Yellow (4) = 0000

Green = 5

Green = 5

Green (5) = 00000

Blue = 6

Blue = 6

Blue (6) = 000000

Violet = 7

Violet = 7

Violet (7) = 0000000

Grey = 8

Grey = 8

Grey (8) = 00000000

White = 9

White = 9

White (9) = 000000000

This project meets the requirements for Standard 3 by:

  • Demonstrating fluency in a technology system (Flash Game Development)
  • Transferring current knowledge to a new technology and situation (from Resistor color code to Gaming with Flash)
  • Communicating relevant information and ideas effectively using a variety of of digital age media and formats (testing knowledge with games)
  • Modeling effective use of current digital tools to support learning (creating an educational game)

Play Game: Electronics Flash Game (requires Flash)

Standard 3 Artifacts

Artifact #1: A Wiki Paper

Artifact #1: A Wiki Paper

Artifact #2: TechTuts

Artifact #2: TechTuts

Artifact #3: Games to test understanding

Artifact #3: Games to test understanding

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